Goal. Pick up cargo scattered around the arena and bring it back to the green home zone in the center. Each delivery scores points equal to the cargo's mass.
Balance. The arena is a giant tilting platform. While you stand in home and the cargo sits in its spawn spots, the platform stays level. The moment you grab a piece and step out, your total mass — body + everything you're carrying — starts pulling the floor down toward you.
Slide. Carry too much and you stop walking and start sliding downhill. The heavier the load, the steeper the tilt and the harder it is to fight your way back home. Slip up and you drop everything.
Reward. Heavy cargo pays more on delivery — but it's also what gets you killed. The light pieces are safe but slow to score. Stacking heavy ones maxes payout if you can make it home with them. Find your line.
Drops. When cargo gets dropped (you slide off, get hit, or press drop), the items scatter onto the floor and turn red. After a few seconds they auto-respawn at their original spots so the arena stays balanced — grab them before they vanish.
Hazards. Later levels add spinning walls, orbiting cannons, and a giant rotor that sweeps the arena. Touching any wall, falling off the rim, or getting hit by a bullet drops your carry. Multiplayer adds the most dangerous hazard: other players shooting at you to make you drop.
Controls. See the Controls tab for keys and touch gestures.
| Action | Desktop | Mobile |
|---|---|---|
| Move | WASD / arrows | Left joystick |
| Aim | Mouse cursor | Right joystick (drag) |
| Shoot | Space / Left-click | Right joystick (release) |
| Drop carry | Q | DROP button |
| Camera orbit | Right-click + drag | Auto |
| Zoom | Mouse wheel | Right-edge slider |
| Back to menu | Esc | Refresh |